Instruments built to make the rest of this — browser-native mixers, VJ synths and story engines, plus the Python/Blender experiments underneath.
The AL HUT Audio Mixer — a browser-native ambient mixing rig. Load a folder of tracks, hit play, and it auto-blends and swaps them live with reverb, delay and drive on tap. Record the whole mix straight to WAV.
Launch Mixer →WebGL/Three.js shader scenes that react live to microphone input, with recording straight to WebM.
Launch earlier: v1 v2 v3 v4Load a folder of video clips and mix them live as VJ loops — color grading, shake and glitch FX.
Launch earlier: v1 v2 v3 v4Desktop Python/Blender tools — they open their own native window rather than running in the browser, so there's no live demo, just the source to download and run yourself.
Procedural character/motion animator — PyQt6 window + pygame canvas, renders via imageio/ffmpeg.
Download .zipStable Audio diffusion generator (torch + diffusers) served through a local Gradio web UI.
Download .zipProcedural semantic city / house generator built on Open3D, exporting OBJ scenes.
Download .zipCharacter rig experiments — tkinter tool building meshes, feeding Blender scenes and skeletons.
Download .zipLong-running series of tkinter audio mixer builds, using pyaudio for live playback.
Download .zipTurns drawings into generated animated output — pygame + PIL image passes.
Download .zip